by C.S. Lewis ‧ RELEASE DATE: Oct. 16, 1951
Very special, somewhat mystic fantasy, this is a sequel to last year's The Lion the Witch and the Wardrobe. Peter, Susan, Edmund and Lucy are unexpectedly pulled back from an English railroad station to Narnia, the wonderful land out of our own time, where animals and trees talk, and where the children had last reigned as kings and queens. However, many Narnian years have past, and Kings Peter and Edmund, Queens Susan and Lucy find themselves with the great lion, Aslan, part of legend in a land where a cruel set of humans have taken over, where the talking animals, dwarfs, nymphs, satyrs and other Old Narnians are in hiding. It becomes the children's duty, following Aslan, to bring back the long-ago glory by aiding young Prince Caspian to gain the throne. Like many of Thurber's fables, this tempts adults to read on two levels, but for imaginative children, this is rich fairy-tale fare. More coordinated in construction, we think, than the preceding book.
Pub Date: Oct. 16, 1951
ISBN: 978-0-06-023483-6
Page Count: -
Publisher: Macmillan
Review Posted Online: Oct. 17, 2011
Kirkus Reviews Issue: Oct. 1, 1951
Share your opinion of this book
More In The Series
by C.S. Lewis illustrated by Pauline Baynes
by C.S. Lewis & illustrated by Pauline Baynes
by C.S. Lewis illustrated by Pauline Baynes
More by C.S. Lewis
BOOK REVIEW
by C.S. Lewis illustrated by Pauline Baynes
BOOK REVIEW
by C.S. Lewis & illustrated by Pauline Baynes
BOOK REVIEW
by C.S. Lewis illustrated by Pauline Baynes
by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
Share your opinion of this book
More In The Series
by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
by Chris Grabenstein ; illustrated by Douglas Holgate
More by Chris Grabenstein
BOOK REVIEW
by Chris Grabenstein ; illustrated by Julian Callos
BOOK REVIEW
by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
BOOK REVIEW
by G.T. Karber & Chris Grabenstein ; illustrated by Andy Smith
by Adam Wallace ; illustrated by Andy Elkerton ‧ RELEASE DATE: Sept. 1, 2017
Only for dedicated fans of the series.
When a kid gets the part of the ninja master in the school play, it finally seems to be the right time to tackle the closet monster.
“I spot my monster right away. / He’s practicing his ROAR. / He almost scares me half to death, / but I won’t be scared anymore!” The monster is a large, fluffy poison-green beast with blue hands and feet and face and a fluffy blue-and-green–striped tail. The kid employs a “bag of tricks” to try to catch the monster: in it are a giant wind-up shark, two cans of silly string, and an elaborate cage-and-robot trap. This last works, but with an unexpected result: the monster looks sad. Turns out he was only scaring the boy to wake him up so they could be friends. The monster greets the boy in the usual monster way: he “rips a massive FART!!” that smells like strawberries and lime, and then they go to the monster’s house to meet his parents and play. The final two spreads show the duo getting ready for bed, which is a rather anticlimactic end to what has otherwise been a rambunctious tale. Elkerton’s bright illustrations have a TV-cartoon aesthetic, and his playful beast is never scary. The narrator is depicted with black eyes and hair and pale skin. Wallace’s limping verses are uninspired at best, and the scansion and meter are frequently off.
Only for dedicated fans of the series. (Picture book. 5-8)Pub Date: Sept. 1, 2017
ISBN: 978-1-4926-4894-9
Page Count: 40
Publisher: Sourcebooks Jabberwocky
Review Posted Online: July 14, 2017
Kirkus Reviews Issue: Aug. 1, 2017
Share your opinion of this book
More In The Series
by Alice Walstead ; illustrated by Andy Elkerton
by Alice Walstead ; illustrated by Andy Elkerton
by Alice Walstead ; illustrated by Emma Gillette & Andy Elkerton
More by Adam Wallace
BOOK REVIEW
by Adam Wallace ; illustrated by Christopher Nielsen
BOOK REVIEW
by Adam Wallace ; illustrated by Andy Elkerton
BOOK REVIEW
by Adam Wallace ; illustrated by Andy Elkerton
© Copyright 2025 Kirkus Media LLC. All Rights Reserved.
Hey there, book lover.
We’re glad you found a book that interests you!
We can’t wait for you to join Kirkus!
It’s free and takes less than 10 seconds!
Already have an account? Log in.
OR
Trouble signing in? Retrieve credentials.
Welcome Back!
OR
Trouble signing in? Retrieve credentials.
Don’t fret. We’ll find you.