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METROPOLIS GROVE

Should appeal to readers looking for a different kind of superhero story.

Best friends Duncan and Alex are the only two kids living on their block in the small town of Metropolis Grove.

So when fellow middle schooler Sonia moves in down the street, they are thrilled to make a new friend. At first, everything goes well. Sonia is full of energy and enthusiasm, which Alex and Duncan appreciate. But conflict brews when Sonia claims that when she lived in the actual Metropolis, she saw Superman fly past her window. But Duncan says that he doesn’t believe in Superman. When the three friends stumble upon a fort in the woods that’s full of Superman-related paraphernalia, Sonia is convinced that this must be Superman’s suburban hideout, but Alex and Duncan are not so sure. Sonia decides to investigate on her own and discovers a secret that, when she reveals it to Alex and Duncan, becomes a true test of their brand-new friendship. The three protagonists represent a diverse group of friends: Sonia has brown skin, and her sari-wearing maternal grandmother suggests South Asian heritage; the illustrations of Alex imply that she is probably Asian American; Duncan presents White. As is typical of a superhero tale, the storyline is predictable if fast-paced, and while the characters are likable, they are drawn in broad strokes. Abetted by Broome’s colors, Brockington’s clean panels effectively communicate both action and humor as the plot progresses.

Should appeal to readers looking for a different kind of superhero story. (Graphic adventure. 9-13)

Pub Date: May 4, 2021

ISBN: 978-1-77950-053-3

Page Count: 152

Publisher: DC

Review Posted Online: March 16, 2021

Kirkus Reviews Issue: April 1, 2021

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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HIDE AND GEEK

From the Hide and Geek series , Vol. 1

A snappy mystery that’s full of heart.

A group of bright friends tackles the puzzle of their lives.

Elmwood, New Hampshire, 11-year-old Gina Sparks is small in stature but big on reporting ongoing dramas for the local newspaper with support from her journalist mom. When an unbelievable scoop comes her way, Gina must rely on her tightknit crew of sixth grade best friends whose initials happen to spell GEEK, a label they choose to proudly reclaim. She and science-minded prankster Elena Hernández, theater kid Edgar Feingarten, and driven math genius Kevin Robinson decide to get to the bottom of things when they learn that the Van Houten Toy & Game Company heir made elaborate plans to leave everything to the town of Elmwood before her death—but only if a member of the community could solve an intricate multistep puzzle. Gina hopes that deciphering the clues and finding the missing fortune will be just the thing to revitalize the down-on-its-luck town and bring the Elmwood Tribune back into the black, saving her mom’s job and Gina’s passion project. The GEEKs work together, using their individual talents and deductive reasoning skills to unravel the mystery. Infused with media literacy pointers, such as the difference between fact and opinion and reminders to avoid bias when reporting, the story encourages readers to think critically. Gina and Edgar read as White; Elena is cued as Latinx, and Kevin is implied Black.

A snappy mystery that’s full of heart. (Mystery. 9-13)

Pub Date: Jan. 4, 2022

ISBN: 978-0-593-37793-2

Page Count: 320

Publisher: Random House

Review Posted Online: Oct. 12, 2021

Kirkus Reviews Issue: Nov. 1, 2021

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