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GAME OVER, PETE WATSON

A progressively silly, retro-geeky action story for the YOLO generation.

An adventure of video games and spies.

On “Brawl-A-Thon 3000 XL” release day, Pete Watson makes a terrible discovery: His mother’s borrowed his savings, leaving him without enough cash to buy the greatest video game of all time. To raise the money, he hosts an impromptu, unsanctioned garage sale. Desperate Pete puts out his dad’s ancient game console, a CommandRoid 85. The mysterious Bug Man quickly purchases it, and Pete is all set to buy his own game. But then his dad shows up at the video game store, upset about the sold console, but before he can question Pete as to its whereabouts, he is abducted by suit-clad goons. Shortly after this, the president of the United States holds a press conference, spouting gibberish. To find out how the president, his father and the CommandRoid are connected, Pete reunites with ex–best friend Wesley and Wesley’s sister, Callie. They’ve been on the outs since he catastrophically mishandled her discovery of his crush on her. Of course, by the time the conspiracy is unraveled, the only way to save the world is for Pete to win an epic, multilevel video game boss battle. The illustrations range from cartoons to heavily pixelated images, suited to the pseudo-multimedia book’s hilarious references to the special features the digital edition will have.

A progressively silly, retro-geeky action story for the YOLO generation. (Science fiction. 8-14)

Pub Date: March 11, 2014

ISBN: 978-0-544-15756-9

Page Count: 224

Publisher: HMH Books

Review Posted Online: Feb. 18, 2014

Kirkus Reviews Issue: March 1, 2014

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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THE WILD ROBOT PROTECTS

From the Wild Robot series , Vol. 3

Hugely entertaining, timely, and triumphant.

Robot Roz undertakes an unusual ocean journey to save her adopted island home in this third series entry.

When a poison tide flowing across the ocean threatens their island, Roz works with the resident creatures to ensure that they will have clean water, but the destruction of vegetation and crowding of habitats jeopardize everyone’s survival. Brown’s tale of environmental depredation and turmoil is by turns poignant, graceful, endearing, and inspiring, with his (mostly) gentle robot protagonist at its heart. Though Roz is different from the creatures she lives with or encounters—including her son, Brightbill the goose, and his new mate, Glimmerwing—she makes connections through her versatile communication abilities and her desire to understand and help others. When Roz accidentally discovers that the replacement body given to her by Dr. Molovo is waterproof, she sets out to seek help and discovers the human-engineered source of the toxic tide. Brown’s rich descriptions of undersea landscapes, entertaining conversations between Roz and wild creatures, and concise yet powerful explanations of the effect of the poison tide on the ecology of the island are superb. Simple, spare illustrations offer just enough glimpses of Roz and her surroundings to spark the imagination. The climactic confrontation pits oceangoing mammals, seabirds, fish, and even zooplankton against hardware and technology in a nicely choreographed battle. But it is Roz’s heroism and peacemaking that save the day.

Hugely entertaining, timely, and triumphant. (author’s note) (Fiction. 8-12)

Pub Date: Sept. 26, 2023

ISBN: 9780316669412

Page Count: 288

Publisher: Little, Brown

Review Posted Online: Aug. 26, 2023

Kirkus Reviews Issue: Sept. 15, 2023

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