by Joseph Bruchac ‧ RELEASE DATE: May 1, 1993
Bruchac's first novel—based on Native American legends, tall tales, and myths, and especially suitable as a YA—follows a young warrior on a vision quest into the unknown. The transformation of oral tribal lore into fiction can be metronomic at times, but more often Bruchac (the story collection Turtle Meat, 1992, etc.) finds an incantatory rhythm appropriate to this North American version of magical realism. Young Hunter lives in Only People Village after the last Ice Age some 10,000 years ago. Only People Village is one of 14 allied villages in The Dawn Land, and Young Hunter comes of age learning of the Great Ones who once lived in the sky and listening to Oldest Talker and Bear Talker, who predicts Young Hunter's future: "Now I see that you are going to have to walk a long way." So Young Hunter sets off, moving among the "powerful beings in the forest." Bruchac begins to lay on lore, stories, and names as Young Hunter learns to use the Long Thrower, a mystical weapon of peace, and lives in myth: "With the story in his mind, Young Hunter ran. He ran with the story." Finally, after many an interesting or tedious episode, Young Hunter reaches the new land and the People of the Long Lodges. He discovers, classically, that the other is not always the enemy, and returns with "too great a weapon to be used by people whose minds might not be straight." Yet another Joseph Campbell-like hero with a thousand faces, Young Hunter's prehistoric quest—by now almost a subgenre of modern letters—gives Bruchac a chance to patch together all sorts of Native American materials in an attempt, mostly successful, to re-create human life in America long before Europeans arrived.
Pub Date: May 1, 1993
ISBN: 1-55591-134-X
Page Count: 318
Publisher: Fulcrum
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 15, 1993
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by J.D. Salinger ‧ RELEASE DATE: June 15, 1951
A strict report, worthy of sympathy.
A violent surfacing of adolescence (which has little in common with Tarkington's earlier, broadly comic, Seventeen) has a compulsive impact.
"Nobody big except me" is the dream world of Holden Caulfield and his first person story is down to the basic, drab English of the pre-collegiate. For Holden is now being bounced from fancy prep, and, after a vicious evening with hall- and roommates, heads for New York to try to keep his latest failure from his parents. He tries to have a wild evening (all he does is pay the check), is terrorized by the hotel elevator man and his on-call whore, has a date with a girl he likes—and hates, sees his 10 year old sister, Phoebe. He also visits a sympathetic English teacher after trying on a drunken session, and when he keeps his date with Phoebe, who turns up with her suitcase to join him on his flight, he heads home to a hospital siege. This is tender and true, and impossible, in its picture of the old hells of young boys, the lonesomeness and tentative attempts to be mature and secure, the awful block between youth and being grown-up, the fright and sickness that humans and their behavior cause the challenging, the dramatization of the big bang. It is a sorry little worm's view of the off-beat of adult pressure, of contemporary strictures and conformity, of sentiment….
A strict report, worthy of sympathy.Pub Date: June 15, 1951
ISBN: 0316769177
Page Count: -
Publisher: Little, Brown
Review Posted Online: Nov. 2, 2011
Kirkus Reviews Issue: June 15, 1951
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SEEN & HEARD
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by Michael Crichton ‧ RELEASE DATE: Nov. 7, 1990
Genetically engineered dinosaurs run amok in Crichton's new, vastly entertaining science thriller. From the introduction alone—a classically Crichton-clear discussion of the implications of biotechnological research—it's evident that the Harvard M.D. has bounced back from the science-fantasy silliness of Sphere (1987) for another taut reworking of the Frankenstein theme, as in The Andromeda Strain and The Terminal Man. Here, Dr. Frankenstein is aging billionaire John Hammond, whose monster is a manmade ecosystem based on a Costa Rican island. Designed as the world's ultimate theme park, the ecosystem boasts climate and flora of the Jurassic Age and—most spectacularly—15 varieties of dinosaurs, created by elaborate genetic engineering that Crichton explains in fascinating detail, rich with dino-lore and complete with graphics. Into the park, for a safety check before its opening, comes the novel's band of characters—who, though well drawn, double as symbolic types in this unsubtle morality play. Among them are hero Alan Grant, noble paleontologist; Hammond, venal and obsessed; amoral dino-designer Henry Wu; Hammond's two innocent grandchildren; and mathematician Ian Malcolm, who in long diatribes serves as Crichton's mouthpiece to lament the folly of science. Upon arrival, the visitors tour the park; meanwhile, an industrial spy steals some dino embryos by shutting down the island's power—and its security grid, allowing the beasts to run loose. The bulk of the remaining narrative consists of dinos—ferocious T. Rex's, voracious velociraptors, venom-spitting dilophosaurs—stalking, ripping, and eating the cast in fast, furious, and suspenseful set-pieces as the ecosystem spins apart. And can Grant prevent the dinos from escaping to the mainland to create unchecked havoc? Though intrusive, the moralizing rarely slows this tornado-paced tale, a slick package of info-thrills that's Crichton's most clever since Congo (1980)—and easily the most exciting dinosaur novel ever written. A sure-fire best-seller.
Pub Date: Nov. 7, 1990
ISBN: 0394588169
Page Count: 424
Publisher: Knopf
Review Posted Online: Sept. 21, 2011
Kirkus Reviews Issue: Oct. 15, 1990
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