Next book

THE FOUNDLING

AND OTHER TALES OF PRYDAIN

Alexander's six short fairy tales, set in Prydain before the time covered in his Newbery-winning quintet, demonstrates both the author's special talent for spinning this kind of story and the extent of his need to borrow plots and motifs on which to build. The foundling of the title story is the enchanter Dalben as a child, adopted by three hags who send him off with his chosen gift of wisdom after he (recalling Taliesin) acquires knowledge by licking the fingers he has burned while stirring their magic potion. The other five stories are more generally familiar and their connection with Prydain more gratuitous: there is the firmer whose wish (here, never to grow older — and it happens to have been granted by Doli of the Fair Folk) turns out to be a curse when nothing grows on his land and his teething baby's dental development is similarly arrested; there is the princess (incidentally, Eilonwy's mother) who chooses — unsurprisingly — not the arrogant enchanters who make darkness and demons to impress her but a third, poor suitor who "enchants" the court with his poetic words; there is "The Rascal Crow" who is saved from a hunter by smaller animals he had previously scorned; the harper who, true to his calling, defies the Death-Lord, and "The Sword" (this must be the entry that the author claims "bears on our own time and concerns") whose growing stain reflects the evil deeds of a King who becomes more and more suspicious and reclusive, and his deeds more monstrous, as he attempts to cover up what started as a callous oversight and led next to a rash murder. All worth another hearing as Alexander tells them, but hardly an important contribution to a mythological landscape.

Pub Date: Nov. 12, 1973

ISBN: 0805080538

Page Count: 116

Publisher: Holt Rinehart & Winston

Review Posted Online: Oct. 27, 2011

Kirkus Reviews Issue: Nov. 1, 1973

Next book

ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

Next book

HOW TO CATCH A MONSTER

From the How To Catch… series

Only for dedicated fans of the series.

When a kid gets the part of the ninja master in the school play, it finally seems to be the right time to tackle the closet monster.

“I spot my monster right away. / He’s practicing his ROAR. / He almost scares me half to death, / but I won’t be scared anymore!” The monster is a large, fluffy poison-green beast with blue hands and feet and face and a fluffy blue-and-green–striped tail. The kid employs a “bag of tricks” to try to catch the monster: in it are a giant wind-up shark, two cans of silly string, and an elaborate cage-and-robot trap. This last works, but with an unexpected result: the monster looks sad. Turns out he was only scaring the boy to wake him up so they could be friends. The monster greets the boy in the usual monster way: he “rips a massive FART!!” that smells like strawberries and lime, and then they go to the monster’s house to meet his parents and play. The final two spreads show the duo getting ready for bed, which is a rather anticlimactic end to what has otherwise been a rambunctious tale. Elkerton’s bright illustrations have a TV-cartoon aesthetic, and his playful beast is never scary. The narrator is depicted with black eyes and hair and pale skin. Wallace’s limping verses are uninspired at best, and the scansion and meter are frequently off.

Only for dedicated fans of the series. (Picture book. 5-8)

Pub Date: Sept. 1, 2017

ISBN: 978-1-4926-4894-9

Page Count: 40

Publisher: Sourcebooks Jabberwocky

Review Posted Online: July 14, 2017

Kirkus Reviews Issue: Aug. 1, 2017

Close Quickview