by Mari Mancusi ‧ RELEASE DATE: Nov. 20, 2018
A wholesome, modern twist on the classic legend that could provide a gateway for newer readers and fun for the gaming set.
Two contemporary gamers find themselves living a real-life fantasy adventure with the future King Arthur and Guinevere even as they navigate rough-water friendships.
Twelve-year-old Sophie and her best friend, Stu, play “Camelot’s Honor,” an online video game based on Arthurian legend. Unknown to them, their third party member is the real wizard Merlin, connected with time-traveling Wi-Fi. Meanwhile, 13-year-old Arthur and Princess Guinevere pal around. One day, instead of pulling a certain sword out of a stone, he falls through a magic well, landing in 21st-century Massachusetts. After he learns his legendary fate with a search on “the Google,” he decides to stay and play football, a decision that drastically alters history. The four teens travel through time and face the vengeful sorceress Morgana—but, as Merlin says, “unfortunately in real life there are no do-overs.” Mancusi builds suspense well in this series opener. The casual, multiple-perspective narration keeps the characters familiar and approachable for young readers, even within the medieval setting. The ultimate message is muddled, however; dreams of self-determination clash with apparently inevitable destinies. There is some troubling gender treatment: Even though Guinevere can fight, she still needs rescuing and ends up pigeonholed as romantic drama, and the text fails to challenge Arthur's 21st-century pal's obnoxious, anti-feminist declaration that he hopes to "score a dance with a real medieval chick." The book features no characters of color in either timeline, offering a default-white cast. Mancusi sets the stage for future adventures…in the past.
A wholesome, modern twist on the classic legend that could provide a gateway for newer readers and fun for the gaming set. (Fantasy. 8-13)Pub Date: Nov. 20, 2018
ISBN: 978-1-368-01084-9
Page Count: 352
Publisher: Disney-Hyperion
Review Posted Online: Aug. 26, 2018
Kirkus Reviews Issue: Sept. 15, 2018
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by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
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by Peter Brown ; illustrated by Peter Brown ‧ RELEASE DATE: Sept. 26, 2023
Hugely entertaining, timely, and triumphant.
Robot Roz undertakes an unusual ocean journey to save her adopted island home in this third series entry.
When a poison tide flowing across the ocean threatens their island, Roz works with the resident creatures to ensure that they will have clean water, but the destruction of vegetation and crowding of habitats jeopardize everyone’s survival. Brown’s tale of environmental depredation and turmoil is by turns poignant, graceful, endearing, and inspiring, with his (mostly) gentle robot protagonist at its heart. Though Roz is different from the creatures she lives with or encounters—including her son, Brightbill the goose, and his new mate, Glimmerwing—she makes connections through her versatile communication abilities and her desire to understand and help others. When Roz accidentally discovers that the replacement body given to her by Dr. Molovo is waterproof, she sets out to seek help and discovers the human-engineered source of the toxic tide. Brown’s rich descriptions of undersea landscapes, entertaining conversations between Roz and wild creatures, and concise yet powerful explanations of the effect of the poison tide on the ecology of the island are superb. Simple, spare illustrations offer just enough glimpses of Roz and her surroundings to spark the imagination. The climactic confrontation pits oceangoing mammals, seabirds, fish, and even zooplankton against hardware and technology in a nicely choreographed battle. But it is Roz’s heroism and peacemaking that save the day.
Hugely entertaining, timely, and triumphant. (author’s note) (Fiction. 8-12)Pub Date: Sept. 26, 2023
ISBN: 9780316669412
Page Count: 288
Publisher: Little, Brown
Review Posted Online: Aug. 26, 2023
Kirkus Reviews Issue: Sept. 15, 2023
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