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DINOSAURS BEFORE DARK

THE GRAPHIC NOVEL

From the Magic Tree House series

A bright, brisk repackaging that piles on the visual appeal.

Two kids climb a ladder to prehistoric adventure in a graphic bid to bring the classic series to an even younger audience.

A half-idle wish that stolid 8 1/2-year-old Jack makes while he and his impulsive little sister, Annie, are sitting in a mysterious, book-filled treehouse whirls the two off to the Cretaceous Period for encounters with dinosaurs both amiable and, in the case of a toothy Tyrannosaurus rex, not so much. The illustrators (twin sisters) make much use of inset and irregularly shaped panels to keep the action trotting along. They craft brightly lit, full-color scenes (more simply drawn than Sal Murdocca’s black-and-white illustrations in the 1992 original) in which Jack’s large eyeglasses and Annie’s big, wide, blue eyes (both kids present White) offer instant keys to their characters, and the dinos wading through grassy, flower-strewn prehistoric landscapes are more beneficent-looking than scary (even that T. rex). Laird incorporates necessary explication into the dialogue, simplifying some vocabulary—Jack’s “I wish I could see a Pteranodon for real,” in the chapter book becomes “I wish we could go there,” as he points to a picture of the flying reptile—but generally sticking to Osborne’s tone and phrasing. In the end the two time travelers get back home in time for dinner…Jack with a certain golden medallion he picked up as a lead-in to the next three episodes.

A bright, brisk repackaging that piles on the visual appeal. (Graphic fantasy. 6-9)

Pub Date: May 4, 2021

ISBN: 978-0-593-17468-5

Page Count: 176

Publisher: Random House

Review Posted Online: Feb. 8, 2021

Kirkus Reviews Issue: March 1, 2021

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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TIDE POOL TROUBLES

From the Shelby & Watts series , Vol. 1

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts.

Beachcombers and shell seekers, gather ’round and meet Shelby and Watts, Planetary Investigators.

When Fred the hermit crab can’t find a new, larger shell to move into, he seeks out the “brilliant brains” of Shelby and Watts. Shelby, a fox, is the detective in the duo, and Watts, a badger, loves facts, adding simple fun ones—about hermit crabs, tides, tide-pool dwellers, how shells are used, etc.—throughout the story. Watts also loves to catalog clues in his notebook. In fact, the first mystery that Shelby solves is that of Watts’ lost notebook. Young readers can watch Shelby investigate, solve, and explain her deductive process, all while learning to carefully examine all the details in each graphic panel. Once the missing shells are found, it’s “time for the hermit crab shuffle,” in which the members of a colony of hermit crabs all line up and trade up to larger homes. Final pages include “Earth-Saving Tips from Shelby & Watts,” such as taking pictures of shells instead of collecting them, eating seafood from sustainable sources, and cleaning up the beach. The seven chapters are of varying length, but with several one-panel pages and many pages with low word count, the book is shorter than it appears, which should be a confidence boost for young readers. (This book was reviewed digitally.)

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts. (Graphic early reader/mystery. 6-9)

Pub Date: Aug. 24, 2021

ISBN: 978-0-593-20531-0

Page Count: 96

Publisher: Viking

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

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