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THE GREY LADY AND THE STRAWBERRY SNATCHER

At a faux-woodgrain fruitstand rifled with lushly painted fruit, an old woman buys strawberries. Here and throughout, only her gnomelike face and her hands are painted like the rest of the picture; her flat gray form matches and bleeds into the background. This allows for some tricky hide-and-seek later, when the Gray Lady is being pursued by the Snatcher—an electric blue creature clad in luminescent green cape and purple slouch hat, who seems a kiddie-cartoon version of a psychedelic-album-cover grotesque. Lurking now outside the fruitstand, the Snatcher trails the Lady past showcased pastry and other window displays. He reaches out but misses, as snakes from a passing Indian woman's basket form a surrealistic barrier between him and the poster-basic bus the Lady is boarding. Riding the Indian woman's skateboard, the Snatcher reappears at the end of the bus line, and the terror mounts. The Gray Lady flees from him through a thicket of reaching, Rackhamesque trees, and leads him into deeper, pretty greenery . . . where he stops, turns, plunges into a sunlit, lacy blackberry glade, and feasts blissfully on the berries. Thus saved, the Gray Lady shows up in her patterned, textured parlor and distributes strawberries to a family of six—which includes another gnomelike woman, outlandishly dressed in striped leg warmers. The jacket flap calls this wordless string of gratuitous effects an allegory, which we will accept as part of the joke.

Pub Date: March 1, 1980

ISBN: 0689803818

Page Count: -

Publisher: Four Winds/MacMillan

Review Posted Online: April 17, 2012

Kirkus Reviews Issue: March 1, 1980

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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HOW TO CATCH A MONSTER

From the How To Catch… series

Only for dedicated fans of the series.

When a kid gets the part of the ninja master in the school play, it finally seems to be the right time to tackle the closet monster.

“I spot my monster right away. / He’s practicing his ROAR. / He almost scares me half to death, / but I won’t be scared anymore!” The monster is a large, fluffy poison-green beast with blue hands and feet and face and a fluffy blue-and-green–striped tail. The kid employs a “bag of tricks” to try to catch the monster: in it are a giant wind-up shark, two cans of silly string, and an elaborate cage-and-robot trap. This last works, but with an unexpected result: the monster looks sad. Turns out he was only scaring the boy to wake him up so they could be friends. The monster greets the boy in the usual monster way: he “rips a massive FART!!” that smells like strawberries and lime, and then they go to the monster’s house to meet his parents and play. The final two spreads show the duo getting ready for bed, which is a rather anticlimactic end to what has otherwise been a rambunctious tale. Elkerton’s bright illustrations have a TV-cartoon aesthetic, and his playful beast is never scary. The narrator is depicted with black eyes and hair and pale skin. Wallace’s limping verses are uninspired at best, and the scansion and meter are frequently off.

Only for dedicated fans of the series. (Picture book. 5-8)

Pub Date: Sept. 1, 2017

ISBN: 978-1-4926-4894-9

Page Count: 40

Publisher: Sourcebooks Jabberwocky

Review Posted Online: July 14, 2017

Kirkus Reviews Issue: Aug. 1, 2017

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