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SING DOWN THE MOON

If Bright Morning were to show her pleasure in the river's running, the new spring's signal to take the sheep up to the mesa, or if her people were to shed tears on The Long Walk into captivity, the gods would be displeased: with the same dignity and reserve, Mr. O'Dell makes of her story the Navaho epic of dispossession and endurance. She has a foretaste of captivity as a servant in a Spanish town, and in mute hostility resists her mistress' overtures. Escaping with two others, she is joined by Tall Boy, haughty as always, who is injured by a Spanish bullet and will no longer be able to pull a bowstring or throw a lance; will he no longer be acceptable as a husband? Then — developments coming like drops of water — the Long Knives, the American soldiers, tell them they must leave the canyon. They go into the high country to await the soldiers' departure but day after day sees the erosion of their hopes until, their hogans and cornfields destroyed, the very trees stripped of nourishing bark, they try to break away. Overtaken, they are driven eastward, soon to be joined by all the clans, the whole nation of the Navaho. Bosque Redondo is a gray flatlands already occupied by irascible Apaches; a baby entrusted to Bright Morning dies, and many. many others; the women are idle, the men listless. So is Tall Boy, now Bright Morning's husband (what is a dangling arm here?), but she spurs him to return to the canyon. . . which they reach at last, to find a few of her precious sheep remaining. A slender story, a novella really, but telling, though one's commitment is to the cause rather than to the people.

Pub Date: Oct. 19, 1970

ISBN: 0547406320

Page Count: -

Publisher: Houghton Mifflin

Review Posted Online: Oct. 18, 2011

Kirkus Reviews Issue: Oct. 1, 1970

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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HOW TO CATCH A MONSTER

From the How To Catch… series

Only for dedicated fans of the series.

When a kid gets the part of the ninja master in the school play, it finally seems to be the right time to tackle the closet monster.

“I spot my monster right away. / He’s practicing his ROAR. / He almost scares me half to death, / but I won’t be scared anymore!” The monster is a large, fluffy poison-green beast with blue hands and feet and face and a fluffy blue-and-green–striped tail. The kid employs a “bag of tricks” to try to catch the monster: in it are a giant wind-up shark, two cans of silly string, and an elaborate cage-and-robot trap. This last works, but with an unexpected result: the monster looks sad. Turns out he was only scaring the boy to wake him up so they could be friends. The monster greets the boy in the usual monster way: he “rips a massive FART!!” that smells like strawberries and lime, and then they go to the monster’s house to meet his parents and play. The final two spreads show the duo getting ready for bed, which is a rather anticlimactic end to what has otherwise been a rambunctious tale. Elkerton’s bright illustrations have a TV-cartoon aesthetic, and his playful beast is never scary. The narrator is depicted with black eyes and hair and pale skin. Wallace’s limping verses are uninspired at best, and the scansion and meter are frequently off.

Only for dedicated fans of the series. (Picture book. 5-8)

Pub Date: Sept. 1, 2017

ISBN: 978-1-4926-4894-9

Page Count: 40

Publisher: Sourcebooks Jabberwocky

Review Posted Online: July 14, 2017

Kirkus Reviews Issue: Aug. 1, 2017

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