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ICE ISLAND

As a race for survival, this is also an exhilarating sprint through the pages.

Riveting and atmospheric, this is a tale of teenage Tatum, who becomes lost and separated from her friend on an Alaskan island with only a team of dogs, a few supplies and her instincts to keep her alive.

Thirteen-year-old Tatum's dream is to run the Iditarod. She and her mother travel from Nome, Alaska, to a remote, frozen island for her mother's job. There, Tatum meets Cole, a boy who shares her obsession with dog mushing. One morning, they head out with two dog teams for a practice run with Tatum’s beloved husky, Bandit, leading her sled. In vivid, crisp prose, the story accelerates as they veer off course and are enveloped in a blinding storm. Cole and Tatum rely on their training and resourcefulness as they face hunger and below-freezing temperatures. One particularly hair-raising event finds them on a frozen river surrounded by cracking ice. Tatum must eventually leave Cole behind and venture on for help alone. With time running out, Tatum has only her courage and her loving trust of the dogs to keep her from succumbing to the harsh elements and her fear. Told a fast-paced third-person, this survival adventure creates an almost otherworldly experience within a treacherous and bracingly beautiful landscape.

As a race for survival, this is also an exhilarating sprint through the pages. (author’s note, glossary) (Adventure. 9-13)

Pub Date: Jan. 10, 2012

ISBN: 978-0-385-74154-5

Page Count: 176

Publisher: Delacorte

Review Posted Online: Nov. 1, 2011

Kirkus Reviews Issue: Nov. 15, 2011

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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THE LION OF LARK-HAYES MANOR

A pleasing premise for book lovers.

A fantasy-loving bookworm makes a wonderful, terrible bargain.

When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)

A pleasing premise for book lovers. (Fantasy. 9-12)

Pub Date: May 2, 2023

ISBN: 9780316448222

Page Count: 320

Publisher: Little, Brown

Review Posted Online: Feb. 24, 2023

Kirkus Reviews Issue: March 15, 2023

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