by Stefan Bachmann ‧ RELEASE DATE: Oct. 13, 2020
A suspenseful romp through an entertainingly witchy world.
Although a 12-year-old servant girl doesn’t recall the time before she was an orphan, she remembers her secret, powerful name: Zita Brydgeborn.
When she’s summoned to Blackbird Castle, which is ruled over by the unpleasant Mrs. Cantanker, to take her rightful place as the last of a family of powerful witches, it seems almost like a dream come true. But there is much to learn and no one she can fully rely upon, not even Minnifer, the maid, and Bram, the cook, both of whom are friendly toward her. There’s also the scary matter of her family, bewitched and moldering in the dining room. Mrs. Cantanker gradually reveals herself to be a dark force to be reckoned with. When she trusts to her own resourcefulness—which is ample—Zita is able to begin gathering tools of power: a loyal crow, magical scissors, and, finally, her Anchor. She’ll need them all as the depth of Cantanker’s evil scheme is finally exposed and Zita must fight the battle of her life to save her family and protect the world from a dead witch of undeniable power. Bachmann’s worldbuilding is delightful. The castle is rich with enough ghosts and enchanted staircases to satisfy any fantasy lover, and the cast of characters, all seemingly White, is well developed and engaging, especially intrepid narrator Zita.
A suspenseful romp through an entertainingly witchy world. (Fantasy. 9-14)Pub Date: Oct. 13, 2020
ISBN: 978-0-06-228995-7
Page Count: 368
Publisher: Greenwillow Books
Review Posted Online: Aug. 17, 2020
Kirkus Reviews Issue: Sept. 1, 2020
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by Stefan Bachmann ; Claire Legrand ; Katherine Catmull ; Emma Trevayne ; illustrated by Alexander Jansson
by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
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by Chris Grabenstein ; illustrated by Julian Callos
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by Aubrey Hartman ; illustrated by Christopher Cyr ‧ RELEASE DATE: May 2, 2023
A pleasing premise for book lovers.
A fantasy-loving bookworm makes a wonderful, terrible bargain.
When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)
A pleasing premise for book lovers. (Fantasy. 9-12)Pub Date: May 2, 2023
ISBN: 9780316448222
Page Count: 320
Publisher: Little, Brown
Review Posted Online: Feb. 24, 2023
Kirkus Reviews Issue: March 15, 2023
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by Aubrey Hartman ; illustrated by Marcin Minor
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